Bay of Knives
About the Location: The Bay of Knives scars Gooley Island’s west coast, where jagged rocks rise like blades from the sea, wrecking ships that stray too close. Red Tower lighthouse stands watch, but storms and shifting tides keep the waters perilous. Farhaven, the main port for Amber exports, clings to the bay—but outside its reach lie rough, isolated docks where pirates raid freely. These lawless outposts force trade ships to gamble between hugging the shore or racing the open waters for speed and space. Beneath the waves, sea beasts stir, and the wrecks of lost ships speak of restless spirits. Sailing here takes nerve, skill—and a fast ship.

Terrain Outline: This battle map uses a single level. The purple teleportation circle is the player entry point and the green teleportation circle leads to the arena. The barrels/creates are obstacle tiles, while the blue/red-roofed buildings are enclosure tiles. The dock poles are flavor markers only NOT obstacles. The three dinghies (boats) are special terrain tiles: any creature standing on a dinghy tile can gain the Dinghy item (no action required) for free. A creature may only gain this item once at a time.
Quest Briefing: The outer docks of the Bay of Knives are no stranger to raiders, but lately a gang of cunning monkey pirates has been striking fast and vanishing quicker. Their plundering leaves the locals desperate, their goods stolen before they can be loaded onto ships. Defend the docks, drive off the thieves, and the grateful dockhands will see you well rewarded.
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